Wednesday, February 8, 2012

Skinning & Rigging

This has been a stressful week. This week our mile stone is to have everything textured , rigged and skinned. My job was to rig and skin, generic human and st. peter. I encountered many problems rigging Generic Human. The proxy skeleton was a nightmare from the very beginning. I modeled GH in the pose from the turnaround drawing. His arms were down at his side and his feet were in a weird position. This made the rigging very difficult and took much longer than it should have. The skinning of GH wasn’t that hard and went pretty smoothly. When it comes to St. Peter, he had his own problems. Because of his shape it wasn’t like rigging a regular biped. I ended up making it only the upper part of his rig. This seemed like a good idea at first and saved some work but led to interesting problems later on. When skinning St. Peter the fact that he had no lower rig made every joint have some sort of control over something that it shouldn’t. So instead of starting with rough weights and making them better I had to basically start form scratch, which was fun. I also encountered a problem when weighting his arms, since they are in two pieces weighting the sleeve to the hand was tricky and different. I had to try out a lot of different things to get them to look presentable. Over all this week was a boot camp in rigging and skinning something that I haven’t done in a few semesters.

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