This week we had to have all of the textures created. Aside from this task, I had to rework Buddha to make him fit in with the rest of the character design. I got a little carried away with Mudbox and added way too many details for the look we were going for. I liked the way that the Buddha model was coming out. When I get some free time I want to finish it so I can use it on my demo reel. I initially was going to start the model over from scratch, but I found a way to save the base mesh. The problem was that it was subdivided too many times. I solved these issues by manually delete some of the edge loops. After I had finished with that tedious task I smoothed out most of the details that were left on the mesh. The next step was to model back in some of the details. I added a collar, his nose, and hair. I am about to start in on the textures, which shouldn’t be too bad considering that we are going with simple matte colors.
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